... but holy fucking shit. This is "professional" writing? How do you publish something like this and not get fired. I honestly wonder if Mark Bozon even wrote this, or just copy/pasted it from some kid's blog or forum post.
Full text follows... as I assume that someone will have the decency to clean it up on the actual site:
Chrono Trigger DS Review
Good morning, Crono!
November 20, 2008 - I've touched on the idea that there are two "Square Enix"
companies out there and this is another perfect example of that. On one
hand, you've got the Final Fantasy III, Final Fantasy IV, The World
Ends With You publisher mentality, where the company is aggressively
remaking classic games, pushing original content, and cleaning up
because of it. On the other hand, you've got the still very successful,
still very quality-driven publisher strategy, which games like Front
Mission 1st , Dragon Quest IV, and the now Chrono Trigger remake take,
using 95% of a game already finished (or a basic port away from), and
then delivering it repackaged to a new crowd of gamers. That doesn't
stop these games from being any better quality-wise, but it certainly
drops the incentive for returning buyers that have been with Square
since the beginning, played it all before, and are now wondering why
they're paying top dollar for a game they had over a decade back.
Good morning, Crono!
Case in point: Chrono Trigger DS. It's a port of one of the greatest games of all time, adds more options and user-determined design elements based on touch, buttons, and so on, and it's also a game I can't make blanket statements about and recommend for 100% of the crowd out there.
Don't get me wrong. If you haven't played Chrono Trigger before, are in the mood to play it again, or simply feel you need to own this one to support Square's release of such an amazing game, by all means buy it. Just know that most of what you'll find was either included on Super NES years back, or in the PSX Final Fantasy Chronicles seven years ago. For this review we've done something special, as I played through the game again on DS, having already enjoyed the hell out of Chrono Trigger back on Super NES, but we've also got the opinion of someone that's never touched Chrono Trigger before in our "Another Take" section. First off though, I'll give out my two cents.
And it's really more than just a "quick port" in the end. Yes, you'll find the same art assets, character designs, animations, and effects, but there's also a much stronger script this time overall (impressive, since the original was so imaginative on its own), and a few added aspects of the game for players who have gone the distance with this one before. The extra quests in the game connect extremely well, with of course of those acting as the 13th ending in the game; and it's a great one to be sure. As far as the multiplayer arena goes, it's fun, but not something that's really needed, or the actual "multiplayer" experience we could have had with Chrono Trigger. Training monsters and battling them with friends is a neat idea – though it's a shame that you'll only find local multiplayer, considering how simple the whole battle mechanic is in this game – and the tie-in between normal story mode cash and the rare items you can take back with you through the monster battling is a nice link, though again not a needed one. A multiplayer co-op experience would have blown me away, and while that isn't what players are going to get with this very simple Monster Rancher meets Pokemon feel, it's still a fun, totally optional offering.
The biggest changes I found though in the game were just the ones centered around basic design, and it's great to see the Square Enix
put control in the hands of the player. You can change what screen
battle info and stats show up on, remove touch functionality and use
only buttons, change a whole slew of touch-based hotkeys, and then of
course make all the original changes available on Super NES and PSX,
such as speed of the game, active or wait battles, and the like. I
challenge players to go in there, see their options, and still be mad
that they could or couldn't do a certain action, or have something
displayed a certain way; it just satisfies every type of player. You
can even turn off the impressive hand-drawn cut scenes taken from the
PSX version if you want. I'm not sure why you'd ever want to do it, but
it's in there.
Closing Comments
There’s a
reoccurring theme in Chrono Trigger DS, and it’s an important one for a
game this historical. The game is virtually unchanged in its core,
having a new script re-write, but retaining the visuals, music,
character designs, interface styles, and options of the source
material. At the same time, Square Enix also ensures that this is
the definitive version of Chrono Trigger out there, as the game comes
complete with every option you could ever want for touch vs. button
control, two or single screen display, or game pacing and difficulty.
Where things should have been left the same, they were. Where fixes or
additions could be made, they have. Yes it’s a $40 game for a title
many of us have played until our thumbs were sore, and it’s unchanged
in a lot of ways from what you played back in 1995 or in 2001, but it’s
also just as captivating, imaginative, or well made now as it was then.
I could write volumes on this game, but it isn’t needed. If you’ve
never played Chrono Trigger before, buy this game. If you’re a die-hard
fan and want to support one of the greatest games of all time, buy this
game. If you’re having trouble validating a $40 purchase for what is
ultimately the same game, it’s the wrong choice for you, and your cash
is better spent elsewhere. Any way you slice it though, Chrono Trigger
is one of the greatest RPGs of all time, and it’s a game everyone –
whether on DS, PSX, Super NES, or in the future – should play.
Sweet jumping Jesus. I'm no journalist, and I don't have a degree in literature or English, but WOW:
"The storytelling is beautiful, the gameplay is turn-based and filled with both random battles and user-initiated ones, but the flow of it all is one that keeps things moving and entertaining throughout, and more than anything else it's just a game that feels amazingly alive, be it from tracking what players do and in what order to deliver a compelling court scene during the game, adding in race modes for future levels and a game kick-off festival to just run around in and enjoy"
ONE sentence. It runs-on (is that a word?) at least twice, and that almost makes a third. We're not even getting into grammatical structure and redundancy. Maybe he typed it in Notepad or his Palm Pilot?
To be fair, I would imagine the Editor's desk is probably covered in foot-tall stacks of work to be reviewed. It's no wonder that a few things are slipping through the cracks. You should apply for a job, Aaron... just dredge-up some of those old Rants and Reviews.
Posted by: MalevolentDragon | November 26, 2008 at 02:59 AM